mystery_key={["start"]=0,get_master_key= function ()return 50156 
end ,get_key_for_chest= function (chest_vnum)local chest_table = { 
[ 50132 ] = 50150 , 
[ 50133 ] = 50151 , 
[ 50134 ] = 50152 , 
[ 50135 ] = 50153 , 
[ 50136 ] = 50154 , 
[ 50137 ] = 50155 , 
} 
return chest_table [ chest_vnum ] 
end ,get_reward_for_chest= function (chest_vnum)local reward_table = { 
[ 50132 ] = { 
{ 71126 , 1 , 20 } , 
{ 71094 , 1 } , 
{ 71085 , 2 } , 
{ 70039 , 2 } , 
{ 71032 , 3 } , 
{ 70024 , 3 } , 
{ 25040 , 5 } , 
{ 71044 , 7 } , 
{ 71083 , 8 } , 
{ 71030 , 10 } , 
{ 71027 , 10 } , 
{ 71012 , 12 } 
} 
} 
return get_random_vnum_from_table ( reward_table [ chest_vnum ] ) 
end ,open_chest= function (chest_vnum,key_vnum)say ( gameforge . mystery_key . _010_say ) 
local s = select ( gameforge . mystery_key . _020_select , gameforge . mystery_key . _030_select ) 
if s == 2 then 
return 
end 
local reward = mystery_key . get_reward_for_chest ( chest_vnum ) 
item . remove ( ) 
pc . remove_item ( key_vnum , 1 ) 
pc . give_item2 ( reward ) 
end }