change_empire={["start"]=0,move_pc= function ()if pc . is_engaged ( ) then 
say_title ( gameforge . change_empire . _50_sayTitle ) 
say_reward ( gameforge . change_empire . _90_sayReward ) 
say ( gameforge . change_empire . _100_say ) 
return false 
end 
if pc . is_married ( ) then 
say_title ( gameforge . change_empire . _50_sayTitle ) 
say_reward ( gameforge . change_empire . _90_sayReward ) 
say ( gameforge . change_empire . _110_say ) 
return false 
end 
if pc . is_polymorphed ( ) then 
say_title ( gameforge . change_empire . _50_sayTitle ) 
say_reward ( gameforge . change_empire . _120_sayReward ) 
say ( gameforge . change_empire . _130_say ) 
return false 
end 
if pc . has_guild ( ) then 
say_title ( gameforge . change_empire . _50_sayTitle ) 
say_reward ( gameforge . change_empire . _140_sayReward ) 
say ( gameforge . change_empire . _150_say ) 
return false 
end 
if pc . money < 500000 then 
say_title ( gameforge . change_empire . _50_sayTitle ) 
say_reward ( gameforge . change_empire . _160_sayReward ) 
say ( gameforge . change_empire . _170_say ) 
return false 
end 
say ( gameforge . change_empire . _180_say ) 
local s = select ( gameforge . change_empire . _190_select , gameforge . change_empire . _200_select , gameforge . change_empire . _205_select , gameforge . locale . cancel ) 
if 4 == s then 
return false 
end 
say_reward ( gameforge . change_empire . _210_sayReward ) 
local a = select ( gameforge . locale . guild . yes , gameforge . locale . cancel ) 
if 2 == a then 
return false 
end 
local ret = pc . change_empire ( s ) 
local oldempire = pc . get_empire ( ) 
if ret == 999 then 
say_title ( gameforge . change_empire . _220_sayTitle ) 
say_reward ( gameforge . change_empire . _230_sayReward ) 
pc . change_gold ( - 500000 ) 
pc . remove_item ( 71054 ) ; 
char_log ( 0 , "CHANGE_EMPIRE" , string . format ( gameforge . change_empire . _240_stringFormat , oldempire , s ) ) 
return true 
else 
if ret == 1 then 
say ( gameforge . change_empire . _250_say ) 
elseif ret == 2 then 
say ( gameforge . change_empire . _260_say ) 
elseif ret == 3 then 
say ( gameforge . change_empire . _270_say ) 
end 
end 
return false 
end }